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Crusader Kings 3 Beginner Tips

Crusader Kings 3 (CK3) is a medieval strategy and management game that places you in charge of guiding an entire dynasty through hundreds of years. It is the long-awaited sequel to Crusader Kings 2, and it does not disappoint.

Any new players interested in starting with Crusader Kings 3 will likely meet a fairly sharp learning curve initially. Even if you have played Crusader Kings 2, there are still quite a few subtle differences that can stump you in your first few rounds. This list of beginner tips will hopefully help with getting you started in Crusader Kings 3!

See our Piety and Prestige Guide here, our Succession and Inheritance Tips here, and our Top 10 Tips for Starting as a Count here.

1. Fabricate Claims using the Bishop (or other religious leader)

This is one of the biggest changes since Crusader Kings 2. Instead of the Chancellor, it is now the religious leader that is used to fabricate claims. Another change is that it is no longer a randomized chance that rolls every year – there is simply a progress bar that fills up for the claim to occur.

The speed of progress and whether or not you receive a duchy claim instead of county claim is dependent on the skill of the bishop. Typically it can take around 1-2 years for the county claim to go through and it costs around 70-100 gold to claim. Please also keep in mind that you cannot be negative in gold to start a war so have some saved up in advance.

2. Learn the basic hotkeys

There is a LOT of clicking that goes into Crusader Kings 3. It is definitely worth learning the basic hot keys for bringing up menus if you plan to play for any longer than a couple of hours. Here are the simple ones that I like to use:

  • F1: Character Screen
  • F2: Realm
  • F3: Military
  • F4: Council
  • F5: Court
  • F6: Intrigue
  • F7: Factions
  • F8: Decisions
  • 1-5: Game speed (5 is extremely fast, be warned)
  • Space: Pause and Play
  • E: Regular Realm map toggle
  • T: Cultural Map
  • R: Religious Map
  • U, I, O: Duchy, Kingdomg, Empire Titles (shows them regardless of whether or not they’re formed)
  • W, A, S, D: Map Movement
  • B: Go back to previous menu

There may be other hotkeys people use, but these are the ones I’ve run into so far that I consistently use all the time. The escape key is just the usual button for exiting out of tabs. However, if you are trying to get rid of only the “Issues” menu then hit Tab instead since the Escape key will exit out of everything else first.

3. Increase County Control using your Marshall as soon as possible

Control makes a huge difference in how much levy and taxes you receive from a county. Anything below 50 Control will be a huge hit to what you can receive. It is usually worth sending your Marshall in to return Control back to 100 as soon as you are out of a war. This is actually one of the mechanisms that Paradox included to prevent snowballing since it’ll increase how long it takes for you to reap the benefits of new counties.

One caveat to this is if you are expecting someone to initiate another war with you in a short period of time or if you have a really great claim on someone who is momentarily weak. In this case, keep your Marshall on the “Organize Levies” tab for the extra Levy Size and Reinforcement Rate. However, during peace time increasing Control is much more important than increasing levies or improving commanders.

4. Christian Rulers can ask the Pope for Gold – use this ability early game

You can easily get anywhere between 125 to 200 or so gold as a Christian ruler in exchange for 250 Piety and a temporary decrease in relationship with the Pope. To qualify, it is best to have a good opinion score, some virtue traits, and as few sins as possible. There generally isn’t a good reason to not take the gold especially in the early stages of the game.

If you start off as a Duke or King, gold problems will likely still be at the front of your mind. Piety is a resource that does play a big role in being able to wage Holy Wars, but gold can usually take you a lot further. You need gold to pay for starting up your Men-at-Arms Regiments and to hire Knights with high Prowess. Without this fighting ability, it is hard to wage wars in the first place. Take the gold and think about Piety later.

Once you hit the part of the game where you are interested in reforming religions or embarking on Holy Wars, check out our Prestige and Piety guide here for how to obtain Piety.

5. Hover over information for a few seconds before moving to the tooltip

Once you wait around 3 seconds or so, the information bubble changes borders and sticks around for you to move your mouse onto it. For example, if I want to check my Monthly Income breakdown, I would hover over the tab so that the information bubble pops up, wait for around 3 seconds for the border to change, then move my mouse onto the bubble itself. Hopefully this helps with preventing any mild annoyances about getting the information bubble to stick around.

Alternatively, you can go into the “Game” section of the settings and change the Tooltips to Action lock or Mouse Tendency. This will give you a bit more freedom in choosing what you prefer. I personally stuck with the original method since I hate having to click again and again for the tooltips.

6. Forbid Sons with low Prowess from being Knights

Found this out the hard way when 3/4 of my sons died in the same battle. If they don’t have high prowess then they are much, much more likely to be killed in battle. Keep in mind that Martial and Prowess are two completely different values that represent different things. Martial is the main value you usually see that represents their ability to command troops – it is also the value you use to select for a good Marshall. Prowess is the ability to actually fight, you can see a person’s prowess when you look to the right of the main stats and see the hand grasping a sword.

To forbid a person from being a knight, hit “F3” to bring up the Military Menu, click on the Knights menu, scroll to your sons and select “Forbid”. In some cases, you might even want to keep your heir safe and forbid them even if they have a high prowess score. Things can randomly happen in battle and sometimes avoiding the risk altogether can be better for your dynasty.

One other thing to keep in mind is that some characters have the “Brave” trait. This trait increases the character’s chance of dying in battle by 100% while offering a few bonuses to combat ability. It is great that some characters are monsters and can carry a fight, but don’t let that character be your only heir (unless that is what you are role-playing). Keep an eye out for this trait specifically just in case!

7. You can increase Men-at-Arms regiment sizes directly

Simply click on the regiment portrait to bring up the menu and hit “Increase Size to ____”. This gives you more variety in which Men-at-Arms types you want to bring into battle with you. The overall cost would still be the same since the size upgrade is the same as the initial buy cost, but you get to hire different types of regiments as a result.

8. Diversify your Men-at-Arms Regiments

Unless you did some extra work in scouting out your enemy’s troops when they fought in other wars, it is difficult to determine which regiments they will be bringing to the fight. The “counter” mechanism can limit your opponent fighting efficiency by up to 90% if it is a direct counter. For example, instead of your Armored Footmen dealing 32 Damage, it’ll only deal around 3 if the opponent brings a unit of Skirmishers to the fight.

Diversifying your regiments gives you a much better chance at negating your opponents and having at least some of your regiments do full damage. This might not always apply depending on cultural troop availability and terrain, but if you are all over the map then this gives you the most flexibility. If you follow tip #7 as well, then you should have no issues with adapting your army to the enemy you are expecting to fight.

9. Bring Mangonels or Onagers if you are sieging

They are cheap compared to other regiments and the decrease in overall time required to siege down a castle is definitely worth it. Instead of the default 1.0 progress per day, you now have 1.6 with Mangonels (1.3 with Onagers). This is a boost of 50% – meaning instead of 3 months to siege down a city, you now have to only wait for 2. If you are fighting any other kingdom or even duchy, the time you save can literally be the difference between victory and defeat.

If you are worried about cost – don’t be! The total for a Mangonel is 0.32/month when raised while a regiment of skirmishers is 0.44/month. For the benefit that it brings for sieges, this should be at least the third regiment you pick up.

The big downside to this is that they have no bonuses to fighting power during regular field battles. The opportunity cost lost here is that you could have afforded another unit of bowmen or skirmishers that might have been handy if it was a close battle. Buying this regiment third would be a good balance between improving your fighting ability and your siege ability.

10. Choose the right Commander

A good commander can influence a battle a ton and even win you fights where your army is objectively weaker. Having a higher tactical score is one thing, but many good commanders also have traits that give bonuses in certain terrain types or to increase damage altogether. Selecting the right commander means you sometimes have to override what the automatic selection is and carefully look through the traits of who you have available.

To change commanders, highlight your army and hit the “Select new Commander” button in the very lower left corner of your screen. Sometimes this button will be greyed out if you are either in battle, or were recently defeated and the army is still retreating. It is usually a good idea to hit that button right when you raise army just to be sure there aren’t any better choices for commanders.

11. Be mindful of River Crossings and Boat Landings

You get a fairly large debuff whenever you are trying to attack someone across a river. It is a much more defensible position and can easily give the weaker army enough of a bonus to win the battle. Taking the long way around might be less time efficient, but it avoids getting you into sticky situations. This is also one of the areas I started paying a lot more attention to than I did in Crusader Kings 2 since I saw many of my armies get wiped by the mechanic.

Likewise, any army that just got off the boat will have a debuff that makes them much less effective. If you are defending against an invading army, stopping them right at the shore is usually one of the best tactics to maximize your winning opportunity.

12. Read through all the Lifestyle Perks

Some of the bonuses from these perks go beyond just being percentage based increases to character ability. For example, the Diplomat Tree has a perk called “Forced Vassalage” that unlocks the “Forced Vassalization” Casus Belli. It is a great way to start wars straightforwardly instead of having to either wait for fabrication or going through the whole process of finding and landing a claimant.

It is also worth reading the tooltips for these new abilities since they can give you a much better idea of what character you could be building into. Using the same example, the “Forced Vassalization” Casus Belli is initially restricted to only being valid on Rulers that have no more than 3 Counties in their realm. However, it can be further improved based on the cultural innovations you pursue. Once you have innovations like “Divine Right” and “Rightful Ownership”, it can increase the vassal realm size by 2 each. Knowing this, you can now tailor your cultural innovations to these specific ones if you are the cultural head.

Reading through the tooltips for all of the perks can be tedious, but it will give you a ton more role-play value and give you greater customization of how you want to play the game.

13. Start with Petty King Murchad in 1066 to explore mechanisms

This is a really common tip but it is one worth repeating. It is considered to be one of the best starting situations for learning since it gives you a really great opportunity to explore the various ways to expand your territory and provides you with advantages over all of your immediate enemies.

You start the game with one County for yourself and one for your vassal while everybody else in Ireland starts with just one. Already this is enough for you to win the De Jure war that you begin with. From there, you can experiment with the “Fabricate” function or learn how to obtain claims through marriage or landing claimants. It is also a situation that forces you to be good with your money since you really have to save up for the men that you want to buy.

Once you have unified Ireland into a Kingdom, you can then experiment with larger-scale intrigue and claiming systems like marrying off your son to one of the lesser noblewomen that still have a claim to England. You will usually encounter issues like rejections due to Patrilineal Marriage concerns which give you a realistic taste of what the rest of the game could be like.

14. Adapt to your character traits

Unlike Crusader King 2, Crusader Kings 3 has a much higher importance placed on traits and how they affect character interactions. Playing every single chractert you use as a Warrior will inevitably lead to your demise. Look at the traits, perks, and stats that your character has and determine which lifestyle would best suit their abilities. From there, read through the possible perks and explore the new mechanisms they unlock. This way you can fully experience the full extent of features the game has to offer.

I initially started with purely going the same strategist/commander character playstyle, but once you being dabbling in other treas like stewardship and diplomacy you begin to realize there are a ton of other options out there. A stewardship focused King can literally generate enough income to max out a stack of men-at-arms and still have some to spare for Mercenaries. Slap on a good commander in your court and you’re set to conquer the world.

My point here is that Crusader Kings 3 opens up a ton of replay and role-play value. Even if you just want to paint the world in the colour of your Empire, there are many different ways for you to do so. I hope that this tip gets you exploring into the diversity that exists in the game.

Conclusion

Crusader Kings 3 definitely lived up to the hype for me and I hope that this list of beginner tips will help you enjoy the game in the same way. There are ton more features in this game and I will do my best to cover them for you. Please comment below if there are any specific questions you have or if you have any other tips that you want included in the guide!

Thank you all for reading and I hope you have a great time conquering 🙂

See our Piety and Prestige Guide here, our Succession and Inheritance Tips here, and our Top 10 Tips for Starting as a Count here.

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Transport Inc. Tips and Guide

Transport Inc. is a management tycoon game that places you in the role of CEO of a large transportation corporation. It is your job to develop a profitable transport system that consists of buses, trains, and planes. You have to determine the most profitable routes – accounting for variables such as demand for comfort, length of trip, travelling speed, and even what your opponents are doing. Overall, Transport Inc. is a game that fits right into the business building niche and is a fresh look at casual management gaming. For more information check out our Transport Inc Review.

This guide will go over some of the best tips to get started in building your own transport conglomerate!

Tip #1: Start with multiple buses instead of trains

It is tempting to take out a big loan at the start of the game and buy the license to use trains. Unfortunately, this usually leaves you with very little cash flow and extremely slow growth. Start off with multiple small buses that run between small cities to maximize growth and minimize need to reduce ticket price.

This method is also great to min-max your early game profit since you can pin-point exactly how much transportation is needed to satisfy all of the routes from a city. If you are a new player, this method gets you used to the idea of which buses are the best for which types of cities.

Tip #2: Use a manager once you have 7-8 buses

A bus manager currently costs $25,000 to start using and needs $25,000 to set up the first depot. For a brand new playthrough, $50,000 is a hefty chunk of cash that is much better used to build more buses. It is usually manageable to manually select which buses to repair if you only have around 8-9 buses running.

Also consider the fact that your buses will take quite some time before they really need to be repaired. There is no need to even build the depot until the buses are partly damaged – much less purchasing an office for the manager. The micromanagement of repairs does not become problematic until you have 10-12 buses running in various locations.

Use the cash you currently have to invest in the best possible opportunity in front of you – more buses!

Tip #3: Micromanage ticket prices for new routes

Until you are extremely comfortable with knowing what prices work with which types of buses between which cities, definitely micromanage the ticket price for the first few trips. This is one of the best ways to improve your profitability. Whenever you buy a new bus, estimate what a good price is by comparing the number of stars to the size of cities it is moving between. Typically anything lower than 2 stars should have a lower ticket price if even one of the destinations is larger than a small city. Make sure to do this for both the regular passenger and the high-paying passengers.

If you do not usually like micromanaging prices, consider how much of an impact even 1-2 dollars makes on overall profitability. The price of the ticket is per passenger per 100km – once you mutliply that out by the dozens of passengers you have, it becomes a significant number. This is especially important when you purchase large vehicles that transport a large number of people or goods – remember that each dollar is multiplied multiple times!

Tip #4: Use appropriate buses for the large cities

It is much more profitable to actually use the right buses to transport people between large cities. These routes typically require a higher star rating and a faster speed. If you try to use a low-tier bus that travels slowly, you will end up having to reduce ticket price so much that you could even come close to losing money per trip. You have to either choose the right bus or choose a different route for your investment to make sense.

In the opposite situation, if you choose to use a fancy bus between small cities, make sure you increase the price substantially to account for the cost of the bus. It is okay to use a more comfortable bus in these situations, but they are honestly better used in large cities since the possible profit is higher.

Tip #5: Take out loans in Week 1 and avoid interest above 12%

It might not seem like a big difference, but the extra 3 weeks could potentially save you a ton of money by avoiding interest. If you take out the loan right after the month starts, this gives you the full month to start making money before your first payment. In comparison, taking your loan out in Week 4 means you immediately have to pay back part of the loan with interest.

Keep in mind that this tip depends on your ability to pay off the loan early. If you don’t plan to do so, then you can ignore this tip. I do recommend paying it off early though, since many of the loans are in the range of around 15% – which adds up substantially over time.

The 12% number is just an estimate I use to avoid massive interest rates that take forever to pay off. The usual return on interest will be higher than that 12% as long as you micromanage the ticket price as mentioned above. Feel free to experiment around, but this general rule of thumb has helped me avoid bad loans.

Tip #6: Take out lower interest loans to pay off old loans

This is a function that essentially re-finances your bank loans. Your company will end up paying much less in interest if you constantly monitor for the best possible interest rate.

Keep in mind that in Transport Inc. there is no function to partially pay back a loan. If you plan to take out a new loan to pay off the old one, make absolutely sure that you can loan enough to actually pay it off.

Another tip is to take out the largest loan for a max duration if the interest rate is at 8%. This extra cash will definitely help you a ton in ramping up your bus routes and the max duration means you can definitely pay off the loan early and minimize interest.

Tip #7: Do not blindly acquire competitors

Unfortunately, not all of the competitors are smart about placing depots and repair sites. After acquiring a competitor, I quickly found out that their buses don’t always have access to a depot nearby and it has resulted in a ton of broken routes. If you are interested in acquiring a competitor, please try to aim for the one that is near to you. This way the buses can always route to your original depots if need be.

Alternatively, spend some time after the acquisition to ensure that depots are well-built in their area of the map and that all of their buses are under your manager.

These mergers have the potential to skyrocket your profits since you are essentially adding a ton of buses to your arsenal. Just keep in mind that you may have to spend quite a bit of time micromanaging the ticket prices and new routes to ensure that they are profitable for you.

Tip #8: Click on existing cities to explore which area to unlock next

You can see potential routes when you click on your existing cities. This helps you determine which area has the most demand for your transportation. Typically I like to choose the area that has high demand in cities that are connected to your existing area through railroads. Later on in the game, the railroad system is a great way to supply transportation and investigating the potential of the area ensures you are planning for the future.

This tip is also to prevent you from being mislead by other factors like total number of available cities. More cities might not always be more profitable if they don’t have as many routes to connect to your original hub. More cities also means it is more expensive to license – be sure that this is the right investment before purchasing.

Tip #9: Diversify transportation methods and products moved

Transportation Inc. has mechanics like disasters, holidays, and road closures that can have a huge impact on your transportation empire. Diversifying beyond just buses ensures that you have other sources of revenue in case road closures hit your current routes hard.

Likewise, the product that you move (regular population, high-paying population, goods) will also be affected by a variety of game mechanics. Having a good diversity ensures that you will have as many opportunities to benefit from events as possible, while also ensuring that disasters do not wipe out your entire profit.

Tip #10: Remember to develop small routes late game

It is very easy to be tempted to save up a ton of cash to buy a $3 million plane late game. However, all that time that you spent on waiting for money could have been used to develop a lot more of the smaller routes. These routes individually may not have as much of an impact on your profitability, but developing $3 million worth of them definitely will.

Once you consistently get around $200,000 to $300,000, make a mental note to slow yourself down and re-evaluate all of your current cities. Building a small route to transport 50 people between two cities might not sound like a lot, but every single bit of profit counts.

Also keep in mind that there are very few large routes that are actually available – the vast majority of opportunities are still medium sized routes that only move around 80-90 people at once. Don’t lose sight of all of these opportunities and you will be able to reach expensive vehicles even sooner.

Tip #11: Avoid overfilling routes

Just because the route says there are 100 people needing transportation does not mean that you should place two 50-person buses on that route. It takes time for the population regenerate and placing two buses on this route will just result in wait unnecessary wait times.

Maximize your profit by approximating how quickly the demand replenishes and add/subtract buses to ensure they do not wait at all at either end.

Tip #12: Damage expensive competitor vehicles and close their roads

Once you are consistently making a few hundred thousand dollars a month, take the time to analyze your opponents and identify which routes are most commonly used. Transport Inc. allows you to use nefarious methods to gain an advantage. The most potent of these is the ability to close roads. When used properly, you can very literally put a stop to your competitor’s entire empire. Sure there are a few small routes here and there, but I have found that a lot of the routes your opponents use actually end up overlapping at certain sections.

Likewise, damaging their most expensive vehicle will not only force them to pay for repairs, but will also delay their profits. This slows down their growth and allows your own company to gain the advantage. Destroying enemy vehicles is usually a more expensive option, but you almost always end up coming out ahead once you take into account their lost profits.

Tip #13: Complete the Story Mode

Many players I know like to skip tutorials in management games, but I heavily recommend you all finish the Story mode for Transport Inc. It is actually a very well thought-out tutorial that keeps you intrigued the entire way. The missions are approached in a step-wise manner that slowly adds more features as you move forward. By the time you get to the end, you will have learned how to play the game to its fullest degree.

The pacing of the story is also great since it lets you take time to complete the mission, but also adds a slight pressure since you have competitors that you have to beat. It also locks some features initially so that you do not get overwhelmed and fall into early traps.

One final benefit about the Story Mode is that it places you in different parts of the world with different cities and settings. This gives you a chance to develop skills in analyzing where to expand, instead of just doing the same thing over and over again.

Conclusion

Transport Inc is a fantastic business management game that really scratches that Tycoon itch. It is a great combination of casual gameplay and opportunities for micromanagement. I hope that this guide has been of some help in giving you a smoother start to the game.

Thank you very much for reading and please comment below if you have any questions or feedback! Check out our Transport Inc Review to see if this game is for you.

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New World Beginner Tips Continued

Please see here for the first part of our beginner tips for New World.

1. Resource size affects respawn timer and EXP efficiency

Larger resource nodes (i.e. large mountain of iron vs. small pile) take longer to respawn after you have gathered it. Most obvious example of this is for oil when you try to make an efficient run gathering all you can. The large oil nodes take a few minutes longer to respawn even though you mine the small node first. Keep this in mind when you are planning your gathering route in the area.

Gathering larger nodes will give you more of the resource per second, but the smaller nodes are better for leveling up the Trade skill in the first place. An example of this is when you are chopping wood – try logging the skinny trees and keep track of your EXP gain in a minute vs. logging large trees. You will notice that you end up gaining EXP faster, but will gain less wood. Keep this in mind in the early stages of the game when it is more important to level the skill up than it is to gather tons of wood for crafting.

2. Craft the highest tier possible for the most efficient EXP per material

It is pretty obvious that crafting higher tier products will give you more EXP. However, if you are not a big fan of gathering or spending gold on the basic resources, crafting ONLY highest tier products will give you the most EXP for the resources that you have. Gone are the days of spamming iron daggers in Skyrim. If you have the materials for it, always go for the higher tier item.

That being said, higher tiers require more specific resources that tend to be in short supply. For example, rugged leather requires tannins that you can really only farm from level 45 mobs and above. Otherwise you have to run around opening chests just to gather a few here and there. At least on my server in Everfall, tannins are almost always out of stock. Same thing goes for Oil at the moment due to the limited supply.

One way to get around this resource shortage is to simply ask to trade with someone in your Company that has a different Trade skill focus than you. Do keep in mind though that tannins and oil tend to be some of the most sought-after materials due to how they are needed in weaponcrafting.

3. Pick up town quests whenever you are grinding Trade skills

When you are grinding any of the gathering related Trade skills, picking up a few of the town quests will net you some EXP, standing, and gold. Most important of these is town standing since the bonuses that will provide will be much more useful. Other than benefits like reduced cost, faster gathering, more tokens for faction quests, and increased EXP gain, you will also need to be at level 15 standing in order to purchase a house.

Doing random town quests while you are out gathering does not take up that much extra time. Most of the ones that I have picked up are ones like “Hunt ____ Elk/Rabbit/Wolves” and I just complete them idly as I walk past. Specifically for wolves, they tend to walk around areas that you are gathering in and you usually have to fight them regardless. Town quests are a small bonus you get for doing what you usually do anyways.

4. Craft armour sets that give bonuses to Trade skills

The bonuses from a full set of any of these traits can be huge for Trade skill efficiency. An example of this is that even just having 3 items with the “increase woodworking” trait improved my “extra resource” chance up to around 20%. When you refine 100 wood, you now get 20 extra. If you are focused on crafting in any way, getting a full set of these traits is an absolute must.

To actually obtain the items that you use to craft armour with these perks, you can either go to the auction house or you can gather more from related resources. For example, I have found a ton of the woodworking perk item just from logging constantly. These items can be applied to any type of armour when you craft – it is not limited to just leather or just cloth.

5. Save up vegetables and create food that boost Trade skills

Vegetables are fairly hard to farm in New World. Most of the ones I have seen come from the provision boxes that you see around the world. Some vegetables do exist in the wild and can be gathered consistently, but things like Broccoli mostly come from boxes. Whenever you encounter one, make sure to save what you find. The reason behind this is that the food items you can make can boost any of the Trade skills.

If you are not a big fan of cooking, you don’t necessarily have to go out of your way for them. However, even crafting the first tier food items can be helpful in things like resource gathering. It can speed up the process for you and help reduce the grind that is needed to level up refining or crafting trade skills.

6. Approach “open X boxes” quests systematically

These quests can get annoying once you have opened 4-5 of the boxes and can’t find the rest. One way to combat this is to approach the area systematically. Look on your map once you arrive and make a mental note of all of the buldings in the area. Comb through each one step by step so that you don’t end up missing any by the time you get to the end.

I am personally not a big fan of these types of quests and I really do hope the devs change up how it is done. However, until they change it this is one of the methods to reduce your frustration when questing.

Another alternative is to actually use this map that some people have developed that marks down all of the chests in the area. Whenever I have used it, it has always been enough for me to complete my quest. However, some people may not like having to alt-tab back and forth and the systematic approach might be better suited for them.

7. Join a group and do PVP faction quests

This is one of the best ways to level when you are in the level 25-30 range. Most of the quests are best completed with a group since they commonly consist of killing a certain number of things or opening a number of boxes. Having a group also helps prevent you from being jumped by enemies since you will have forced active PVP status.

The extra EXP from killing mobs is also a great bonus to the quests when you are in a group since all you need is one hit to get the reward. Opening chests is also a good way to gather useful resources that are needed to craft higher tier products. There are other ways to gain EXP effectively, but this is the most well-rounded method I can find. Some people like to spam corrupted breaches, but that can be difficult for you depending on your gear situation and on the level of breaches that are available.

8. Bring a Lifestaff for easier travelling

Travelling around in New World can be a huge pain at the moment. You usually end up toggling running using “=” and then just watch Netflix for a few minutes until you get to your destination. With a Lifestaff, the charge ability allows you to teleport forward and gives you a much needed boost to travel time.

No other method exists as far as I know to increase your movement speed this fast. The hatchet does have a increase speed function embedded in the beserk ability, but it still isn’t as fast as the Lifestaff charge.

It can take a bit of time to fully level up the transport ability, but it is worth every second. You can just tap an enemy with the staff and immediately switch to your main weapon and it will still get experience.

9. Armour weight determines dodge distance

Wearing all heavy armour will turn your dodge into a tiny hop that barely travels any distance. Similarly, wearing all light armour gives you that long distance dodge that can get you away from your enemy more efficiently. You can monitor this by going into your inventory and highlighting the bar right next to your equipped armour and seeing which category you currently fit into. You can mix and match different types of armour and it is the final weight that matters the most.

Equipment sometimes have the perk that lowers the weight of the armour. This can be very valuable if you allocated very few points into constitution since it will give you a better escape mechanism. This is especially true for ranged weapons since being able to back away even for an instant is important to getting your shot off. Avoiding enemy interruptions of your attack is crucial and having lighter armour will allow you to dodge away to do so.

10. Pay attention to defence type

Many beginners fall into the trap of just choosing the gear that has the highest gear score. Unfortunately, this is how you end up dead when fighting against the wrong enemies. It is a good idea to mix and match armour types to make sure you have both physical and elemental defence.

This tip isn’t meant to tell you to avoid high gearscore items, but rather to pay attention to your overall blend of equipment. High score is better, but not if you end up one-dimensional with no elemental defence.

As long as you are mindful of this pitfall, don’t be too concerned about min-maxing anything. Most people end up with a mix of armour due to randomness of drops anyways, but do keep this in mind from time to time when you equip new items.

11. Re-speccing is free until Level 20

Use the early game to mess around with your stats and explore what type of character you want to build. It is completely free for your to try different things and different weapons.

It is also free to reset your weapon skills as well! There are two trees for every weapon and each have 3 unique skills you can try out. This allows you to customize your playstyle since you can use skills from both trees at once.

This is a great opportunity for you to try out crazy builds like going all Focus as an archer to spam triple shot or to adapt your build to your current situation. I’ve personally used this method to change all my points into constitution when I partied up with higher level friends just so that I can survive in the areas that they were grinding in. Take advantage of this and use it to improve your gameplay.

12. Use the player-made maps to track resources

There are a few different maps floating around that can be used to track almost all of the resources. The one I use is here and is great for finding resource nodes like oil and iron. This is also the same map mentioned in tip #6 since it has the function to find chests.

This can also be used to map out your gathering route to maximize your time efficiency. Instead of manually running around certain zones, this will allow you to directly go from node to node. I personally used this method when gathering Oil early on since it was very important at that point to avoid the mobs (specifically the alligator).

Bonus Tip: Alligator attacks can reach you even when running away – use Lifestaff charge or climbing on obstacles to avoid them

For whatever reason, alligator attacks can catch up to you even when you are sprinting away. Very few early game mobs can do that, and the alligator is the most common one I have seen. If you have the misfortune of pissing one off, either use your Lifestaff charge to get away or climb up onto obstacles. If you don’t have an unreachable obstacle nearby, climb over anything you can and force the alligator to take the long path around. If you try to sprint in a straight line, it will likely kill you if you don’t have enough physical armour.

The most problematic area I have seen this in is in the Marshes when gathering Oil. One wrong move and you end up slowly moving through water and the alligator eats you. Fortunately, there are these boulders here and there that you can climb up on. From that point, you can actually use your ranged weapons to kill the alligator and continue gathering your oil.

Conclusion

Thank you all for reading our continued New World Beginner Tips guide! As always, please comment below if you have any other tips that would be useful for other beginners or if you have any feedback.

Read first part of the beginner tips guide here and our beginner War guide here.

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New World Beginner War Guide

New World is a MMORPG developed by Amazon that is currently holding a Preview session until September 4th. The topic of the guide today is the basics of fighting in a War. For those who have not yet gotten to that point in the game, a War is essentially a 50 versus 50 battle between two Companies over control of a province. Other players can sign up to join on either side, but the two main Companies have the power to kick and replace players. For new players just starting out, it can be extremely intimidating to join your first War especially when you are around level 25-30 and there are level 50 monsters running at you with hatchets. Go through each tip in this guide and it will improve your success in these fights!

1. Stick with a group

New World is a team game through and through. Going alone is just asking to get CC’ed to death. As a beginner, your gear will almost always be worse than someone on the opposing team. Going alone means even the slightest amount of CC will lock you down long enough for the enemy team to take you out. Staying with your own team members means that they will have your back in a fight and you will have a much greater chance of surviving the initial damage.

That being said, if you are are a mainly ranged or staff player, there is a little bit more leeway with how much you should stick with teammates. If you do decide to go on your own, just be constantly scanning your environment for enemies. Even a single hatchet can lock you down with the current meta and you don’t want to be stuck in that situation.

Sticking with your team also means that you should always have their back in a fight. When they get CC’d, you have to jump into it and stagger the enemy back to allow your ally to retreat. Make sure to also time your abilities to maximize the amount of CC time your squad can inflict. If you see your buddy shield bashing the enemy, wait a second before initiating your own CC. This enables you to lock down the enemy for a much longer amount of time compared to stacking everything together at once.

2. Get organized with your company

This tip only applies to those of you who are joining the battle with your company. Always get organized prior to the battle in terms of general strategies, weapons everyone is bringing, ensuring all participants have potions/food, setting up communication channels, etc. This can go a long way especially for new players who have not joined a War before. The leaders generally have more experience either through playing in the Alpha, or just participating in Wars as soon as the Preview started. You don’t necessarily have to talk in the Discord (or whatever service you use), but definitely listen to what they have to say.

Having everyone in your company organized and ready means that you are maximizing the number of good fighting combatants of the 50 that you can bring. If you don’t have all 50 Company members ready to join in the battle, there will inevitably be a few randoms that may or may not contribute as much to the War.

3. Communicate constantly with your team

During the battle there are 3 points that your team will either defend or attack prior to fighting for the fortress. Communication is absolutely key in letting your team know what the enemy movements are like. For example, on defense you should always let your team know if they are pushing a point in large numbers. If it is just you and 1-2 other players on point C and you see a zerg rush of 20 hatchets rushing the point, immediately call out in the voice chat that you see 20 strong pushing C and that you need reinforcements right away. Ideally you will be in the call with your company, but you can also spam the chat if need be.

Knowing where to reinforce is a huge advantage due to how stagger and damage works in New World. Greater numbers allow you to constantly lock down opponents and this advantage pays off even more when you can successfully send their members to respawn. Keep in mind though that you should be careful of AoE attacks when in large groups since even a few fire mages can deal a ton of damage to your whole team if left unchecked. More people also means more body blocking and potentially being trapped in the AoE damage.

4. Always have someone on siege equipment

The siege equipment in this game is crazy good at the moment. The guns can shred a player in just a few seconds and the cannons deal massive AoE damage. Always, always have someone using the equipment regardless of whether you’re on offence or defense. Typically this role is allocated to lower level players who can’t contribute as much due to their limited stats and equipment, but if nobody else is on it then YOU have to jump into it.

Efficient usage of siege equipment not only allows you to kill opponents, but forces the enemy to give up strategic positions. Instead of just bunkering down on the point, the threat of siege equipment (and other AoE for that matter) gives them a choice of either receiving tons of damage or backing off.

However, be mindful that muskets and bows can snipe you from a distance. A level 50 with a legendary bow and 90% stat allocation going to Dexterity will likely be able to take you out if you are caught unaware. If you are receiving tons of damage, feel free to back off since you are no good to the team dead anyways.

5. Snipe enemy siege equipment users (or destroy them using kegs)

Like mentioned above, siege equipment in New World is crazy good at the moment. You want to use yours to full effect and deny enemy usage of theirs. Best way to do this is to simply snipe whichever player is operating the equipment. They are going to be exposed in a position right beside the equipment when they are actively using it. As long as it is not pointed at you, you should be constantly firing at them if you are playing a ranged weapon.

Attacking these players takes priority over anything else other than players actually on the point. Another advantage to doing this is that they are also one of the only stationary targets on the battlefield. Pretty much every other user will be moving around unless they are in the middle of casting a spell. Aiming at the head of these players will do surprising amounts of damage, and abilities will also consistently land.

Kegs can be bought at the armory with points you obtain when you eliminate enemies. They are used to destroy enemy siege equipment and you should usually bring at least one with you just in case the opportunity comes up. The reason I don’t really recommend a beginner to do this is that the enemy is likely protecting their equipment and you will be fairly squishy. However, there is no one better to set a keg than a beginner if your team is coordinated. Communicate with your team that you are lighting the keg and hopefully the higher levels will protect you while you do your job. This is even more effective considering that body blocking is a thing in New World. Also, don’t forget to actually light the keg once it is set.

6. Crouch to avoid enemy ranged players

This tip applies mainly to when you need to heal or you see someone actively firing in your direction. Crouching in New World is a fairly powerful function since projectile weapons have to have a direct impact on your hitbox to deal damage. Crouching behind an obstacle minimizes your exposure and essentially keeps you safe while you replenish your health and mana.

Crouching even applies when all you have is grass to protect you. If you have ever used a musket or bow, you will realize that the FOV is reduced when they are aiming down their sights. It is difficult as a ranged user to see beyond even a small hill and you can use this to your advantage by making things even more difficult for your opponent. The small head/shoulder that your opponent sees will be even smaller once you crouch. To reach you, they will have to move up closer and be put at risk of getting ganked by your teammates that are using melee weapons.

7. Stock up on potions hours before the War

There seems to always be a scramble for potions in the 1-1.5 hours prior to a war in the settlement. Purchase Tier 2 and above potions for the War at least 3-4 hours in advance, or even the night before. This ensures that you will have a decent stock to use while fighting.

Ideally you should have at least 2-3 full stacks of 10 potions for the battle. Melee players will likely use this amount at the very least and ranged players are hit or miss depending on how aggressive they are. It also doesn’t hurt to have more potions on hand even after the War since you will always use them later on.

For those of you who aren’t interested in Wars but want to make profit, selling potions at towns prior to a War can net you some sweet income. Don’t try to sell it at a crazy price like 100 gold/potion and you should have no problems making some quick cash.

8. Eat some high quality food

Food lasts quite a while and typically you don’t need to eat too many throughout the War. If you die you do lose your bonus, but it is worth it for the bonuses you get. Most food items not only give you passive health per second, but also increases your Constitution as well. Buying food off of the Market or people in your Company is one of the cheapest ways to boost your survivability.

If you don’t have the money to afford high quality food, you can simply make your own by hunting a few turkeys/rabbits and elk/wolves. The materials provided by these animals should be enough for you to make Tier 2 food which is adequate for beginner War participants.

9. Coordinate Fire AoE spells on point when the enemy pushes

Many Fire Mages use their abilities to hit the most amount of people possible. This is the best way to kill enemies for pretty much every situation except for when enemies are pushing the point. When they are rushing the point, have every single nearby Fire Mage concentrate their abilities on that one single location. The stacked damage from this tactic either forces the enemies off the point, or weakens them enough for reinforcements to mop them up.

This coordinated attack method is also used to buy time for reinforcements from other points to get to you. Every second you are able to delay contributes to your team winning the War. It isn’t possible to single-handedly stop them from being on the point, but you do have the power to delay them as much as you can.

10. Use Inferno Mines on points and gates

When triggered, these mines cover an area in fire and deal damage to enemies standing around it. It is most effectively used as an area denial device and most teams place these at chokepoints or on the points themselves. If everyone on the team uses these, it can effectively slow down enemy pushes onto points and buy your team time to bring reinforcements. It will also soften up the enemy players for your team to fight due to the damage it deals.

Whenever you have to respawn or retreat for any reason, definitely pick up a few of these and plant them in common areas that enemies attack. Some players also like to sneak behind enemy lines and place these in the grass areas that enemies use to move between points. However, I don’t really recommend it since it seems that the reward is fairly low for the risk involved.

11. Bring a Lifestaff

Currently the Lifestaff has the best charge ability that can be used as both a transport and an escape mechanism. With just 5-6 skill leves, it can be used to easily take you out of the danger zone or to bring you to another point in record time. If you are Level 30, there is no reason to not bring the Lifestaff since you have 3 slots available. If you are under 30, I would still heavily recommend it since it will greatly improve your chances at surviving and being useful.

If you have spent a decent amount of time in this weapon, the spell that blocks ranged abilities is also invaluable in certain situations. Blocking ranged damage allows your team to stay longer in exposed positions and can also be used to protect your siege equipment operators. This ability is also a great choice for when the opponent is ranged-heavy since it effectively nullifies much of their damage potential. At the same time, the range isn’t great for this ability and is vulnerable to melee rushes since you are in the thick of the fighting.

12. Use Fire Resistance Potions

Fire mages and their AoE spells can deal a ton of damage to you as a beginner. Even just one spell can be enough to take out up to half of your health unless you brought elemental resistance armour. To combat this, prepare some fire resistance potions prior to battle and use them to reduce damage. It is a cheap and effective way to improve your battle sustainability. If you are not able to create any yourself or you don’t have the supplies to do so, ask your Company to lend or sell you some.

Conclusion

There are a lot of variables that go into determining who wins the War such as level, equipment, fighting ability, and team organization. When it comes to level, equipment and ability, as a beginner you pretty much have to work with what you have. Unless your Company is kind enough to drop you some level-appropriate loot, there really is nothing else you can do to develop your character in such a short amount of time.

With that in mind, focusing on teamwork and utilizing all of the tips in this guide will give you the best possible chance at helping your team win. There are mixed feelings about large-scale PvP currently, but many players I have spoken to have had a blast regardless of whether they win or lose. Keep in mind that things will likely change by the time the full release comes around. For the time being, please try to enjoy as many aspects of this format as you can!

Thank you all for reading this guide and please let me know if you have any additional suggestions or feedback! Follow me on Twitter here for updates on future guides.

For any players new to the game, check out our list of beginner tips and our second list of tips that will improve your experience of New World Preview 🙂

Conqueror’s Blade Nodachi Guide 2020

Conqueror’s Blade is a PVP-focused MMORPG where you control a Hero with a small army and work together with your team to defeat the opposing team. More information can be found on their website here and in our review here. This is a guide for beginners hoping to learn how to play Nodachi.

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Pros and Cons of Nodachi

Nodachi is essentially referred to as the “Meat Grinder” class where it specializes in taking down a massive number of troops. Due to its innate lifesteal ability, it grants you the opportunity to stick to a fight and continuously mow down enemy troops. Appropriate dodging and playing smart will keep you in a position to deal damage far longer than any other class – making you the perfect class for whittling down enemy forces.

The downside to Nodachi is in its 1v1 potential. Its reliance on enemy units for sustain and the lack of decent CC make it much weaker when fighting only against enemy heroes. It forces you to either run from the enemy, or engage in a battle of attrition. Experienced Nodachi players will be able to effectively take down opponents by outsustaining them, but it requires a more in-depth knowledge of when and how to avoid enemy CC.

ProsCons
Great unit-killing potential
Great sustain
Ultimate destroys shieldwalls
Can solo ranged units
Little CC other than Bloodthirsty
Squishy if caught in CC
Vulnerable to bleed stacks
Need to learn timing to be efficient

Nodachi Stat Build

I strongly recommend going a full Agility build. The reason being that if you play smart and learn when to attack/dodge then you should have minimal reasons for dying. You are not the facetaking monster LS/SS are, and you also do not have the benefit of having heavy armour. Going full Agility gives you the chance to maximize your damage against late game heavy armour troops and improving the amount of health you gain back through lifesteal.

HOWEVER if you are a beginner and have not yet had a lot of practice with dodging and reading your opponent’s attack patterns, consider going full armour or 50/50 for the time being. This isn’t something that you can suddenly learn in a day or two, but once you a practiced the most efficient build would definitely be full agility.

Nodachi Skill Selection

These are the skills I would recommend based off of my own idea of optimal playstyle for the Nodachi:

Tiger’s Claw:

Two large slashes in front of you – absolutely decimates low-armour units. This is the bread and butter of the unit decimation class. Each slash deals 129% base slashing damage + 1885 slash damage and using the skill heals you for 1200 health at max level.

Bloodthirsty:

Quick stab in front of you that knocks down the enemy troops and heroes. Also another critical skill in this build since this is essentially your only form of CC. Deals 86% piercing damage + 1258 piercing damage. Fully levelled will also knock down enemies, remove “Dazed” effect, and landing a hit gives you two points of Bloodlust (3% life drain effect).

Monstrous Blade:

Gives you increased lifesteal from all of your attacks. At max level, it transfers 40% damage taken by the enemy into your health and lasts for 14 seconds. Also consumes Bloodbath effect to restore 1500 health per second for 4 seconds. Some people like to substitute this skill out for one of the other damaging skills. Really up to personal preference, but I like the extra sustain this provides for me to continue to deal basic attack damage. The basic attack has a decent damage and hella wide range to deal damage to begin with, so to me the extra lifesteal to keep me in the battle is much more worth it.

Dragon’s Leap:

This is the best ultimate skill once you take into account the amount of damage you are already doing with other abilities/basic attacks. The main reason to choose this skill is that it absolutely wrecks shield walls and masses of units. If you time it correctly, this skill will open up the enemy defences at the exact moment your units charge in. Charges for 2 seconds then leaps forward to deal 370% of base slashing damage + 4869 slashing damage. Throws enemy troops and heroes and reduces damage taken while charging by 30%.

The other ultimate does deal more damage, but once you get to a certain level of opponents ain’t nobody gonna wait for you to kick their ass like that – you would immediately get CC’ed out of your mind.

Bloodlust/Bloodbath Mechanism:

This is the new unique mechanism that came in the recent patch. Bloodthirsty, Samurai’s March and Fearless & Steadfast all generate points of Bloodlust. Each point of Bloodlust adds a 3% Life Drain effect which is essentially your lifesteal. Once you get 5 points, Bloodlust is converted into Bloodbath where you get a 25% Life Drain and 15% improvement to piercing armour penetration. With all that is going on in the battle, I personally only really keep track of it just to know when to time my Monstrous Blade since the extra 1500hp/second for 4 seconds can really be helpful. The piercing armour penetration is nice, but really isn’t all that relevant since very few of your abilities here actually benefit from it.

Runnerup: Blood Oath

Some people like to run Blood Oath instead of Monstrous Blade now since it also refreshes the Bloodbath effect. Using this skill instead will allow you to be hyper-aggressive due to refreshing cooldowns. Instead of just doing your damage combo with CC and backing out, you can use Blood Oath to continue the CC on the enemy and continuing with another damage combo.

Biggest reason I go with Monstrous Blade instead is in larger battles with multiple heroes it is harder to go into multiple combos anyways. I end up rolling out of the way even partway through my initial combo since Bloodthirsty doesn’t always knock down everyone. You definitely do NOT want to get caught and using Blood Oath might trick you into sticking in the fight longer than you should.

Nodachi Optimal Playstyle

One way to think of the overall playstyle is a never-ending stream of hit and runs. Imagine yourself as a constant threat of unit annihilation where you can repeatedly take out entire shield walls, but only if you can avoid CC. Typically the damage done to you won’t make a huge difference due to the insane lifesteal with this build, but you are in danger the moment you lose lifesteal due to CC. This class and playstyle will allow you to continuously attack without having to go back and heal as long as you know how to avoid getting locked down.

Main Combo

Assuming that you are against 1-2 other heroes and their units, the main combo is going to be Bloodthirsty into Tiger’s Claw into 2-3 basic attacks and then rolling out. The Bloodthirsty should always be aimed towards the enemy heroes so that they dont have a chance to interrupt the rest of your skill rotation while you decimate their troops. There is usually enough time to land a couple of basic attacks at the end of it, but Tiger’s claw is the main damage dealer.

Basic Attack x 2-3

If you happen to miss the Bloodthirsty CC, you have to read the situation and decide your next move based on the opponent’s CC ability:

No Cooldown on CC ability or CC heavy class: Usually once you attempt and miss your Bloodthirsty, the skill would have brought you really close to the enemy and 9 times out of 10 they would try to hit you with an ability. In this situation, immediately roll out of the way then try to land a Tiger’s Claw before backing off completely. Worst scenario that can happen here is they immediately CC you and you get killed by their units while locked down.

As for determining cooldown ability on CC, it is purely up to experience and practice. Pretty much any class in this game can have a decent knockdown/interrupt, and so you have to just keep a general timeframe in mind based on when they most recently used their CC abilities. For classes like Poleaxe, I just constantly assume that they have SOME form of CC ability up due to how many skills they have.

CC Ability on Cooldown or little CC available: If they do not have the CC to either knock you down or interrupt you, continue with the usual damaging combo. The reason behind this is that your damage on their units will likely heal you enough to keep you alive and it ends up being free unit kills before you roll out of the way.

Large Group Battle

This situation usually comes up when the enemy is grouped and getting ready for a strong push (either attacking or defending). What typically happens is the enemy has a line of shields with pikes supporting it and ranged units slightly further back. Keep in mind that Conqueror’s Blade is a team game with a heavy focus on strategy. You not only have to keep in mind your opponent’s class, but also their units as well.

The combo generally is to activate Monstrous Blade, hit the shieldwall with Dragon’s Leap, hit Tiger’s Claw into the exposed units, land Bloodthirsty on the closest heroes and IMMEDIATELY get out.

Never ever try to attempt this combo without units covering you or the enemy is already engaged in fighting. Any decent player will immediately recognize the Dragon’s Leap and back away or CC you to death. Hiding behind your shield wall makes it hard for them to see what you are doing and if they are already fighting then chances are they might not be paying attention to you or have already used their abilities.

The reason for activating Monstrous Blade even before attacking is the ranged units (especially Namkhan Archers) can still kill you in the short time frame you are exposed. With the extra lifesteal, the skill damage is usually enough to keep you at around 60-70% health after the full combo.

You want to immediately Tiger’s Claw since the units are either on the ground from Dragon’s Leap, or there is a big gaping hole in the shieldwall that leaves the units beside it exposed. A properly timed and distanced Dragon’s Leap will bring you just behind these other units and hitting a Tiger’s Claw will help clear the remaining part of the wall.

Bloodthirsty here isn’t exactly necessary depending on situation, but I usually like to land an extra one on the closest enemy with potential for CC just to give myself some breathing room. Without it, the Tiger’s Claw takes up enough time for them to get up and CC me before I can roll out.

One other note with this combo is that it is particularly devastating when you charge in sword and shield units at the same time. Many heroes will be on the ground and the shield wall is exposed – leading to extremely high damage on everyone and everything if your units get in. If they do, then you can actually stick with combo and land a few basic attacks before getting out.

Likewise, if your teammates actually decide to back you up and rush at the same time, you can actually stay in the fight and go for kills. In this case, definitely try to land your Bloodthirsty on the closest enemy with the HIGHEST health. The reason being that typically lower health heroes are already dead with your teammates around, and forcing higher health enemies to stay increases your chances of racking up more kills + forcing enemy units to retreat.

Problems with this Playstyle and How to Overcome Them

Weak 1v1 PVP

This playstyle is geared towards squad based combat, and is much weaker when it is 1v1 with the enemy hero. Conqueror’s Blade battles can also be won by solely killing the enemy heroes and forcing their units to retreat. This is why you should almost always have your units nearby since your 1v1 potential is fairly low if your opponent is any good.

The lifestyle from abilities and basic attacks are not nearly enough when all you have to lifesteal off of is the enemy hero. This is especially important when you take into account that a hero has a ton more armour and the lifesteal is based off of damage the enemy takes. More armour = less damage = less healing. This combined with the fact that you really only have one CC ability that can be hard to land means you are very unlikely to be able to burst them down before they CC you to death. However, if you ever manage to get a Dragon’s Leap off (once in a blue moon though), you can go into Tiger’s Claw then Bloodthirsty then a few basic attacks.

If you do find yourself in a 1v1 situation and you absolutely cannot get out, your fighting style will be based off of attrition. No other class AFAIK will have the same level of healing as you, even if it is much weaker against heroes. Best way to handle the situation is to try to land Bloodthirsty, but if you miss then roll out until it resets. Without landing some form of CC, the enemy will just CC you back and then you’ll just end up dying.

Bleed Damage

One other issue with this playstyle is against Namkhan Archers and other units that stack bleed damage. If they are focus firing on you and you try to take them out alone, you are very likely to lose a lot of health from the bleed stacks. A fully maxed out unit can stack a crazy amount of bleed onto you and you won’t be able to lifesteal once the unit is all dead. No lifesteal + crazy bleed damage + mediocre health means you’ll either be dead or in a position for the enemy hero to clean you up. However, if they are already firing on another unit then feel free to eliminate them.

Conclusion

The Nodachi can be an extremely satisfying class to play if you enjoy absolutely decimating enemy units. It specializes in squad based combat and utilizes lifesteal to continuously stay on the attack. Utilizing this build and playstyle will optimize its ability to consistently take down enemy units, while avoiding capture. I hope that this Nodachi guide has been of some help for new and old Nodachi players. Please feel free to let me know if you have any thoughts or concerns about the best way to play Nodachi!

For new Conqueror’s Blade players check out our Top 12 Tips for Beginners here.

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